Beenox, a developer on Call of Duty: Warzone 2 and Modern Warfare 2, has announced a new option that reduces the glare from flashbang grenades.
The modest but much sought addition is included in the patch dropping on March 15 as part of Call of Duty: Warzone 2 and Modern Warfare 2’s Season 2 Reloaded.
Beenox, a wholly owned subsidiary of Activision, is well-known for PC ports and for providing support to other companies, including those responsible for the Call of Duty series, such as Raven, Treyarch, and Infinity Ward.
Recent projects include a remaster of the Modern Warfare 2 campaign, as well as work on Tony Hawk’s Pro Skater 1 and 2, Crash Bandicoot 4: It’s About Time, and Raven and Treyarch’s Call of Duty: Black Ops Cold War.
It was also one of the studios that helped develop the new Call of Duty: Modern Warfare 2 by Infinity Ward, from which Call of Duty: Warzone 2 branched out.
In a brief video posted to Twitter, Beenox demonstrated the system’s operation.
A player in Modern Warfare 2 flips on Inverted Flash and throws a flashbang grenade at their feet in the video.
For a split second, the screen becomes entirely white before gradually returning.
The opposite of a flash is a total blackout, which is what happens when the flash is turned upside down.
After partially filling in, it switches to a white effect that persists until the flash fades out.
Assuming the player remembers to turn it on, this should protect them against real-world blindness caused by the virtual weapon.
Battlefield 2042 has the same functionality as an accessibility option, therefore Call of Duty: Warzone 2 and Modern Warfare 2 aren’t the first games to have it.
There have been rumblings from a subset of Warzone 2 gamers for quite some time that they would want to see this implemented.
Several Twitter users expressed satisfaction at the result, however it is unknown if Raven Software and Beenox were aware of the demands.
They’ll like the difference, and so will their eyes.