A new job ad for EA Motive hints that the firm may be employing Unreal Engine for development of its Iron Man project.
Many studios are abandoning their own game engines in favor of Unreal, which has caused a sea change in the gaming industry.
In the core of this shift are Electronic Arts and its affiliated companies, but whether or not each EA project will be built in Unreal is still up in the air.
Iron Man, developed by EA Motive, is only the most recent instance of this trend.
To ensure the highest quality for its flagship titles, Electronic Arts has always focused on developing their own proprietary game engines.
Although Electronic Arts said in 2012 that the Frostbite 2.0 Engine was being developed for the PS4 and Xbox One generation of consoles, Frostbite 3.0 ended up filling that function.
However, the restrictions of Frostbite have been shown to be rather severe.
Common sources of Frostbite’s shortcomings include Mass Effect: Andromeda, Battlefront 2, and Anthem.
All of those lessons came with a hefty price tag.
The future of EA Motive is uncertain.
A discussion on Iron Man’s creation has been sparked by a job posting for a Senior Level Designer at Motive.
Candidates must demonstrate “familiarity with an advanced gaming engine like Unreal” in order to be considered for this role.
By no means is it an official statement that development of Iron Man will take place under the Unreal engine.
Since Frostbite is an in-house tool, it would be difficult for EA Motive to hire somebody with relevant skills.
It raises questions in the context of EA’s larger engine transition, though.
frozen death engine in outer space
There may be a shift away from Frostbite in favor of Unreal for the development of a number of upcoming EA titles, although this has not been confirmed.
It’s been speculated that Unreal Engine 5 will power Mass Effect 4.
Speculation has it that Unreal will be the gaming engine powering the next Sims title.
Unreal is the foundation of all of Respawn’s Star Wars games.
Perhaps the next Electronic Arts (EA) title that won’t be using Frostbite will be Iron Man.
However, Frostbite’s utilization within EA remains high.
Indeed, the engine is still in use, especially at EA Motive.
Using Frostbite 3.0, the remade Dead Space will be released next week.
Frostbite is also being used for the development of Dragon Age: Dreadwolf.
With the exception of EA, the future of the Frostbite engine is completely unknown.
Gamers care far more about the final product than they do about the technology used to create it, hence the game’s engine is of relatively little importance.
The release of Dead Space will be more indicative of EA Motive’s capabilities than any announcements concerning Frostbite or Unreal.
While Unreal is now seen as more favorable, Frosbite is seen as more negative.
It would generate interest in Iron Man that would not have been there otherwise if it were confirmed that it was made on Unreal.