A new virtual reality game based on the Attack on Titan universe has been announced by Univrs for the Meta Quest 2 virtual reality platform.
Titan launches huge fireball assault on city
In a recent announcement, Univrs detailed their next virtual reality game, Attack On Titan VR: Unbreakable, which is based on the manga of the same name and takes place in the same post-apocalyptic environment.
A new virtual reality game, which has so far only been revealed on Meta Quest 2, will launch in the summer of 2023.
The iconic manga series Attack on Titan (or Shingeki no Kyojin in Japan) follows the exploits of a young man named Eren Yeager who swears vengeance against the enormous titans that killed his mother and devastated his community.
This manga was a critical and economic success, selling over 110 million print copies worldwide and becoming one of the best-selling manga series of all time.
Attack on Titan, an anime television series based on the manga, will air its third and final season in 2023.
Univrs said Attack on Titan VR: Unbreakable, a game set in the manga’s setting, would launch on Meta Quest 2 this coming summer during the showcase’s winter season, 2022.
Both solo and multiplayer modes will be available in Attack on Titan VR: Unbreakable, with the former letting players battle to reclaim the city by hacking at titans.
Players will take on the roles of Scouts in the Attack on Titan franchise, employing a variety of weaponry to fend against the giant, man-eating titans that have invaded their territory.
More information regarding Attack on Titan VR: Unbreakable’s cooperative mode and general gameplay is expected to be revealed by Univrs in the following months.
This is not the first video game to take place in the Attack on Titan canon; the previous game was also called Attack on Titan.
Attack on Titan: Wings of Freedom, developed by Omega Force and published by Koei Tecmo, is an action hack-and-slash game that retells pivotal scenes from the manga.
Attack on Titan: Team Battle, meanwhile, aimed more squarely at recreating the sensation of using the omnidirectional mobility gear the protagonists in the manga swung around with.
Due to the developer’s inability to create “unparalleled immersion” in the game, Capcom decided to terminate Attack on Titan: Team Battle.